Hi from Gamescom! I've been playing Supernatural today, and I just wanted to share a few little titbits I discovered. First, as well as the fairy house, another new woohoo location is the fortune teller's caravan. I'll have a look for more possible locations tomorrow.
The jellybean that can cause death can also have a whole load of other positive or negative effects. It only causes you to die if you eat loads of them.
There is a wand that looks crooked, like Bellatrix's wand in Harry Potter.
If you drink more than one elixir, you only get the moodlet from the one you drank most recently – so you could try to cancel out a bad elixir moodlet by drinking a good elixir.
My evil witch kept starting fires, and then extinguishing them herself. Perhaps not so evil!
That's all the little bits of info I picked up today, I'll try to get some time playing Supernatural again tomorrow, and at the end of the weekend I'll write up some much more detailed hands-on impressions. Thanks to EA Germany for helping me to get some time playing today!
[Updated, caravan, not booth, silly me!]Further updates – Friday 17th August 2012
A small fence is not enough to block against zombies
As a witch you can conjure an apple and then convert that to (better) collectables, no gathering needed!
A witch can cast a charm to cure illnesses, including zombieism
A witch can also cast a charm to make the next Sim they interact with fall in love with them
You can do more cool broom tricks as experience increases (probably a hidden skill)
Magical creatures are immune from some curses, like turning into a toad
Toadification can only be cured by a kiss
The tragic clown makes everyone they interact with sad
Vampire has new interactions compared to late night, biting a sim is different for example.
If you do not have alchemy ingredient, you cannot make the elixir. It's not like with cooking that you automatically by the ingrdient